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National Film and Sound Archive of AustraliaNational Film and Sound Archive
National Film and Sound Archive of Australia
National Film and Sound Archive
National Film and Sound Archive of Australia
National Film and Sound Archive

It Goes: Are computers antisocial?

1992

It Goes: Are computers antisocial?

1992

  • NFSA IDZ28YWGK5
  • TypeTelevision
  • MediumMoving Image
  • FormSeries
  • Duration25 mins
  • GenresInfotainment, Children
  • Year1992

Want to know what Australian kids in the 1990s thought about computers? This clip from the children’s infotainment show It Goes gives insight into their attitudes about digital tools and games, what their parents think, and even how much screen time they consider appropriate.

Viewed now, the footage provides an interesting counterpoint to the internet age, showing how much computers now permeate modern life. In contrast, the children here talk about the device with innocence. Most of them refer to it as 'The Computer', revealing a reverence for this new tech and simple functions like printing and word processing. In this clip, divergent attitudes are already clear: some kids are drawn to the lure of computer games, while others think that spending too much time in front of a screen is 'antisocial'.

These ‘90s kids eventually agree on the ideal time spent in front of a computer: 'Two hours after school'.

Want to know what Australian kids in the 1990s thought about computers? This clip from the children’s infotainment show It Goes gives insight into their attitudes about digital tools and games, what their parents think, and even how much screen time they consider appropriate.

Viewed now, the footage provides an interesting counterpoint to the internet age, showing how much computers now permeate modern life. In contrast, the children here talk about the device with innocence. Most of them refer to it as 'The Computer', revealing a reverence for this new tech and simple functions like printing and word processing. In this clip, divergent attitudes are already clear: some kids are drawn to the lure of computer games, while others think that spending too much time in front of a screen is 'antisocial'.

These ‘90s kids eventually agree on the ideal time spent in front of a computer: 'Two hours after school'.

  • Presenter
    Geoff Fitzpatrick
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