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National Film and Sound Archive
National Film and Sound Archive
National Film and Sound Archive

Hyper

2000

Hyper

2000

  • NFSA IDN9YXBPZT
  • TypeTelevision
  • MediumMoving Image
  • FormSeries
  • GenresYouth, Current affairs, Children
  • Year2000

It was a dream job for the kids of the new millennium: getting paid to play video games all day. Hyper was Australia's longest-running magazine dedicated to games, and its staff lived the dream. This clip features a collab between Hyper and FOX Kids, where young audiences scored a glimpse into the workplace and day-to-day flow of their favourite gaming writers.

The clip is now a time capsule of 2000s textures, from an iconic office iMac and reviewers testing Sonic Shuffle on Dreamcast to the whole tour being shot with a shaky handheld camera. The footage also captures a transitory phase in publishing: print journalism was at the start of its decline, while digital platforms were booming. This can be seen in Hyper's hybrid model, where print editions coexist with a website. A behind-the-scenes look at their pipeline shows the web team creating cheat code pages, still a key aspect of online gaming sites.

Hyper was published from 1993 to 2019. They covered the latest major video game systems and releases, along with arcade and classic games. Their content also encompassed DVDs, films and anime, with interviews with industry professionals and articles on game-related topics.

It was a dream job for the kids of the new millennium: getting paid to play video games all day. Hyper was Australia's longest-running magazine dedicated to games, and its staff lived the dream. This clip features a collab between Hyper and FOX Kids, where young audiences scored a glimpse into the workplace and day-to-day flow of their favourite gaming writers.

The clip is now a time capsule of 2000s textures, from an iconic office iMac and reviewers testing Sonic Shuffle on Dreamcast to the whole tour being shot with a shaky handheld camera. The footage also captures a transitory phase in publishing: print journalism was at the start of its decline, while digital platforms were booming. This can be seen in Hyper's hybrid model, where print editions coexist with a website. A behind-the-scenes look at their pipeline shows the web team creating cheat code pages, still a key aspect of online gaming sites.

Hyper was published from 1993 to 2019. They covered the latest major video game systems and releases, along with arcade and classic games. Their content also encompassed DVDs, films and anime, with interviews with industry professionals and articles on game-related topics.

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