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National Film and Sound Archive of AustraliaNational Film and Sound Archive
National Film and Sound Archive of Australia
National Film and Sound Archive
National Film and Sound Archive of Australia
National Film and Sound Archive

Russel Comte artwork for Bigfoot video game

1990

Russel Comte artwork for Bigfoot video game

1990

  • NFSA ID6ZMGQ23M
  • TypeDocumentation
  • MediumDocumentation
  • FormArt work
  • Year1990

Graphic artist Russel Comte designed some of Australia’s most recognisable games of the 1980s and 1990s. This collection of original art includes drawings of Gino’s pool hall from the Mugsy sequel, Mugsy’s Revenge (1986), concept art for the boxing game Sgt Slaughter’s Mat Wars (1989) and hand drawn maps for the monster truck racing game Bigfoot (1990). Comte’s imaginings, coded into pixels and played on the ZX Spectrum, Commodore 64, and Nintendo Entertainment System, are emblematic of the era of 8-bit gaming.

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Graphic artist Russel Comte designed some of Australia’s most recognisable games of the 1980s and 1990s. This collection of original art includes drawings of Gino’s pool hall from the Mugsy sequel, Mugsy’s Revenge (1986), concept art for the boxing game Sgt Slaughter’s Mat Wars (1989) and hand drawn maps for the monster truck racing game Bigfoot (1990). Comte’s imaginings, coded into pixels and played on the ZX Spectrum, Commodore 64, and Nintendo Entertainment System, are emblematic of the era of 8-bit gaming.

🚨 Invalid link 🚨 Return to 2023 collection highlights

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