We acknowledge Australia’s Aboriginal and Torres Strait Islander peoples as the Traditional Custodians of the land on which we work and live and give respect to their Elders, past and present.

Read our Statement of Reflection
Skip to main content
National Film and Sound Archive
National Film and Sound Archive
National Film and Sound Archive

Russel Comte artwork for Bigfoot video game

1990

Russel Comte artwork for Bigfoot video game

1990

  • NFSA ID6ZMGQ23M
  • TypeDocumentation
  • MediumDocumentation
  • FormArt work
  • Year1990

Graphic artist Russel Comte designed some of Australia’s most recognisable games of the 1980s and 1990s. This collection of original art includes drawings of Gino’s pool hall from the Mugsy sequel, Mugsy’s Revenge (1986), concept art for the boxing game Sgt Slaughter’s Mat Wars (1989) and hand drawn maps for the monster truck racing game Bigfoot (1990). Comte’s imaginings, coded into pixels and played on the ZX Spectrum, Commodore 64, and Nintendo Entertainment System, are emblematic of the era of 8-bit gaming.

Graphic artist Russel Comte designed some of Australia’s most recognisable games of the 1980s and 1990s. This collection of original art includes drawings of Gino’s pool hall from the Mugsy sequel, Mugsy’s Revenge (1986), concept art for the boxing game Sgt Slaughter’s Mat Wars (1989) and hand drawn maps for the monster truck racing game Bigfoot (1990). Comte’s imaginings, coded into pixels and played on the ZX Spectrum, Commodore 64, and Nintendo Entertainment System, are emblematic of the era of 8-bit gaming.

    Industry professional? Go Pro

    Need to license this item? A/V professionals and researchers can shortlist licensing enquiries via our NFSA Pro catalogue search and membership.

    Get started with PRO

    Collections to explore

    More in Stories+

    Personalized your experience

    Save, create and share

    With NFSA Your Stuff