Early video games affect TV signals
1976
Early video games affect TV signals
1976
- NFSA ID0227NR3K
- TypeTelevision
- MediumMoving Image
- FormSeries
- GenresNews
- Year1976
This HSV 7 News report provides insight into the technological progress and challenges of early video games. 'TV video-type games' were video games that connected to a television's aerial, enabling gameplay on a television screen.
Although these games were growing in popularity, the innovation caused some pesky interference with nearby television sets. Transmissions disrupted the image of other screens, sometimes even broadcasting faint images of the games themselves. This report captures a period when developers, journalists and players were still exploring how video games could be integrated into established domestic spaces, as reflected in the formal language used to describe the games and the expert insights from Australian Broadcasting Control Board Chair Myles Wright.
After the major transformations in aerial, screen and game technology over the decades, this report now documents an embryonic stage of gaming in the 1970s. It also captures the zeitgeist of early adopters, from showcasing the arcade-style sports simulators that were buzzy at the time to highlighting a retro Videotronic TV game console.
This HSV 7 News report provides insight into the technological progress and challenges of early video games. 'TV video-type games' were video games that connected to a television's aerial, enabling gameplay on a television screen.
Although these games were growing in popularity, the innovation caused some pesky interference with nearby television sets. Transmissions disrupted the image of other screens, sometimes even broadcasting faint images of the games themselves. This report captures a period when developers, journalists and players were still exploring how video games could be integrated into established domestic spaces, as reflected in the formal language used to describe the games and the expert insights from Australian Broadcasting Control Board Chair Myles Wright.
After the major transformations in aerial, screen and game technology over the decades, this report now documents an embryonic stage of gaming in the 1970s. It also captures the zeitgeist of early adopters, from showcasing the arcade-style sports simulators that were buzzy at the time to highlighting a retro Videotronic TV game console.
- NFSA ID0227NR3K
- TypeTelevision
- MediumMoving Image
- FormSeries
- GenresNews
- Year1976
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